![]() Makoto spends some of the time talking about a watch she was given almost two decades ago, noting how the strap wore off and she was never able to find another one quite as nice as it. He is uncharacteristically stuck in an unforgiving rut.Īnd then it’s over. She talks to him and he doesn’t answer, coming across as rude to the one person in the world he would never dream of being disrespectful towards. Remember, Makoto never knew what he looked like, but she could remember his voice. He lies there in utter disbelief, sweating, writing in pain but maintaining far too much pride to scream and betray himself. Majima, the man who opens secret lairs by headbutting tables and licks blood off his knife, completely freezes up. He eventually heads to a masseuse located beneath a mahjong parlor - the same place Makoto used to work, which had been blown up and rebuilt in the interim since he’d last visited - and five minutes later, there she is. Majima heads over to Osaka - previously his self-proclaimed “prison” in Yakuza 0 - and goes on a bit of a wild goose chase. ![]() One of Majima’s younger boys heads off to Sotenbori after shooting Uematsu in his office. I am, of course, talking about Makoto’s return. The Majima Saga’s main story is a bit predictable - I always knew it was Ibuchi, and I always knew it was done as part of an alliance with the Omi - but the most brilliant aspects of it come straight out of left field despite being some of the most natural and inherent “Yakuza” moments in the game. Despite his absence, though, Kashiwagi-san still looks out for Majima when it’s obvious that the latter has been framed for murder. The Majima Saga is set before the events of Kiwami 2, meaning that Kiryu is still out of the picture and living as close to a civilian life as is possible for an ex-yakuza.
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